Pixmap graphics ports are drawing destinations which exist only as pixel arrays whose contents are not directly accessible. They can be drawn to using the draw-
thing
functions and images can be loaded using load-image, and their contents can be copied onto other graphics ports. However this copying can be meaningless unless the conversion of colors uses the same color device on both ports. Because color devices are associated with regular graphics ports (windows) rather than pixmap graphics ports, you have to connect a pixmap graphics port to a regular graphics port for color conversion. This is the main role of the
port
argument of with-pixmap-graphics-port and create-pixmap-port. The conversion of colors to color representations is done in the same way as for regular graphics ports, but the pixmap graphics port's owner is used to find a color device. You can draw to pixmap graphics ports using pre-converted colors to avoid color conversion altogether, in which case a null color owner is OK for a pixmap graphics port.
Many of the drawing functions have a
relative
argument. If non-nil, it specifies that when drawing functions draw to the pixmap, the extremes of the pixel coordinates reached are accumulated. If the drawing strays beyond any edge of the pixmap port (into negative coordinates or beyond its width or height), then the drawing origin is shifted so that it all fits on the port. If the drawing extremes exceed the total size available, some are inevitably lost. If
relative
is nil
, any part of the drawing which extends beyond the edges of the pixmap is lost. If
relative
is nil
and
collect
non-nil, the drawing bounds are collected for later reading, but no relative shifting of the drawing is performed. The collected bounds are useful when you need to know the graphics motion a series of drawing calls causes. The
rest
args are host-dependent. They usually include a :width
and :height
pair.
CAPI User Guide and Reference Manual (Windows version) - 3 Aug 2017